Computer Vision Researcher at Toshiba - Publications from my group - Selected publication:
Human Body Shape Estimation Using a Multi-Resolution Manifold Forest;
Homogeneous Superpixels from Random Walks;
MVA2011 - best paper award: project page, pdf,
Random Forest Clustering And Application to Video Segmentation; BMVC2009
Clustering result: svg, svgz
Correlated Probabilistic Trajectories for Pedestrian Motion Detection; ICCV2009
Graphics R&D at Solidworks:
Improving Solidworks real-time graphics, checkout some images coming from this gallery
About Realview and Photoworks - pdf
Computer Game programmer at NinjaTheory:
One of the many trailers you can find on the web. Among other stuff, I did the hair and cloth and ported them on the PS3 SPU.
Real-time cloud, but they never made it into the game as it turned out to be too greedy with the fill-rate... Here are two sneaky previews of what it could have been cloud0.avi and cloud1.avi.
Phd at Evasion, INRIA:
Thesis in french. Here's the pdf.
Dynamic Graph: I'd like to revisit this one one day... Maybe a multi-resolution shoot-them-up? Checkout the video
Animating Prairies in Real-Time: the code is obsolete but I think the idea still hold
Old web page